13.1 The Armature
Armatures are Objects in Blender used for posing characters when animating. They are included
in the Grease Pencil and may be used for posing Strokes.
In the 2D Animation Workspace, with the 2D Viewport Editor in Object Mode, an Armature is
entered by clicking Add in the Header and selecting Armature in the menu that displays.
Armature
Tip
Body
Base
Single
Bone
Figure 13.2
The Single Bone Armature is entered in the 2D Viewport Editor at the center of the Scene. This
is, in fact, the center of a new Canvas.
In the Outliner Editor you will see the name Armature
which is a new Canvas. You may cancel the display in the
2D Viewport Editor by clicking the Eye Icon adjacent to
the name.
New Canvas
Stroke Canvas
At this point the Armature is said to be a Single Bone as
shown in the Outliner Editor.
To recap; An Armature is an nonrenderable Object which
will not show in an Image or a frame of an Animation
when the Scene is converted (Rendered).
13.2 Multiple Bones
Armatures may consist of Multiple Bones connected together in a chain. The center for an
Armature is located at the center of the Base.
Outliner Editor
Layer
Layer
Figure 13.3
Single Bone
Object Center
Multi Bone Armature
R Key (rotate) and
drag the Mouse to
rotate.
Figure 13.4
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